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- In a message dated 96-03-23 19:49:20 EST, you write:
- > Uh, uh. You don't get off that easy.
- Caught. like a deer in the headlights!
-
- >How 'bout a small tutorial to get all the rest of us started.
- Where to start.......
- First off, save an object using the SaveVRML plugin in Modeler.
-
- Then look here for further documentation:
- The main repository for VRML stuff in San Diego, CA:
- http://sdsc.edu/vrml/
-
- More specifically, a definition of all the commands:
- http://sdsc.edu/SDSC/Partners/vrml/doc.html
-
- >From there, I linked to this location, which answered many, but not all, of
- my questions about "how'd they do that?!?":
- http://www.ywd.com/cindy/texture.html
- (It's cool, and even has links to VRML demos. Great interactive tutorial!)
-
- >Fountain sucks,
- But those solid shaded previews are sure nice!!!! };^)>
- Seriously, it is pretty indecipherable.
- I spent an hour or two with it, and couldn't figure out how to position the
- camera, much less anything else....I'm just stuck in the LightWave mindset I
- guess. :^)
-
- >how to YOU translate LW imagery?
- In the case of both samples on my page, I had to hack on them _SERIOUSLY_ to
- get all the texture mapping.
- None of that is converted during the LightWave export, so you have to edit
- the .wrl file, and go searching for the texture names you created in Modeler.
- Once you find the surface names, you have to add a Texture2 parameter with
- the name of your texture. (Refer to the above mentioned texture tutorial for
- details.)
-
- The one thing that seemed to make a big difference in mapping the images was
- providing a TextureCoordinate2 set of UV mapping coordinates ('point's) for
- each vertex in the polygon being mapped. (Hence the reason you only see
- square polys mapped in my VRML scenes! [The globe doesn't count, as the earth
- map is using a default sphere primitive.])
- (Find a sample showing this at: http://www.ywd.com/cindy/example-11.wrl)
-
- To minimize the vertex count in the Virtual Museum, I figured out that I
- could define one piucture frame, and then use a Translation and clone (USE
- VidWindow) to create 18 duplicates within the scene. (This VRML stuff is
- cool! Reminds me of hacking Apple PostScript printers! :^)
-
- Finally, remember that most browsers will alow you to view the 'document
- source' of my VRML objects, so you can see how I hacked upon the original.
-
- Thanks for asking!
- Erik Flom - ELFWorks 3D Construction Co.
- http://members.aol.com/elfvrml/web/home.htm
-
- P.S. These files really only look good with Live3D.
- I've tried a few other browsers, and they impliment some things like
- background images and polygone facing differently. (Virtus' product won't
- even load the file. :^()
-
-